Greetings! This is my shrine for Lobotomy Corporation, a game that I hold dear to my heart. I first heard about this game sometime in 2020 due to a friend, and eventually became interested in what it had to offer. Since then, I've always loved this game, and I'm excited to see what new content Project Moon has to offer in the future.

Lobotomy Corporation is a monster management simulator. A lot of people compare it to SCP, in the aspect that there are unique monsters called Abnormalities that each have their own abilities and risk levels. You are the manager of this corporation, and it's your job to make sure everything runs smoothly. The goal of the game is to collect enough energy each day and avoid deaths, proceeding all the way up until day 50.

There's the Sephirot assigned to each department of the facility. Angela is the first you will meet, an AI assistant with great capabilities and useful information. You learn more about all of these characters as the story progresses, as well as the truth behind Lobotomy Corporation and it's purpose in the city.

The art, story, and music of this game are all incredible. It's one of my biggest inspirations for my creative works. If you have the time and money, I highly suggested buying it or at least wishlisting this game on Steam. It goes on sales often, and you can easily get a 66% discount during seasonal holidays.

There's also a sequel to this game, Library of Ruina. The story takes place after the story of Lobotomy Corporation, so I recommend you to check out the first game beforehand. However, Library of Ruina has it's own gameplay - much different from Lobotomy Corporation - that revolves around strategy. Even so, I thoroughly enjoyed that game and its story.

And finally, there is another game called Limbus Company, coming out in February of 2023! As I am writing this, there are only around 10 days until its release. I'm excited to see what this game will be like, especially the characters, and what we can learn about the world of Lobotomy Corporation.